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Squad Play

This is a discussion on Squad Play within the Announcements forums, part of the BFB Community category; A brief run-down of the absolute basics of teamwork which everyone should know; Stay close - Your squad gives you ...

  1. #1
    Weetabix's Avatar
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    Squad Play

    A brief run-down of the absolute basics of teamwork which everyone should know;


    Stay close - Your squad gives you ammo, gives you health/revives and watches your back. In order to reap these benefits you need to be close enough to receive help, and give help when needed. For something so simple, it's surprisingly rare.


    Squad spawning - Remember the days of BF2/2142 when the only member of the squad you could spawn on was the squad leader? Since you can now spawn on any member of your squad, people seem to have forgotten just how important that role was. It's now all too easy for a squad to become fragmented by spawning on different people, so it's a good idea to pick 1 person in the squad an spawn solely on them. It's much easier to do this by selecting the name in the squad list rather than clicking on the green arrows on the map;


    Attachment 444



    It's also a good idea for the 'squad leader' to hide and provide cover/spot enemies while his squad takes an objective. There's a billion benefits to this and we all used to do it in previous BF games. It still applies now.


    Squad orders - I'll be damned if I can figure out what the criteria is for who can give orders. A squad needs an order to keep co-ordination. So it's good practise for all the members of the squad to spam that Q button until something happens.


    Spot stuff - How hard is it to spot something? If every member of your squad done this, you'll half your number of deaths.


    Attack together - I'm a big fan of the 'rush' mentality. When attacking a flag, wait for the rest of your squad to spawn and attack together. Trickling onto a flag 1 at a time is far less effective. Likewise, if an enemy tank has an engineer repairing it, firing 3 rockets simultaneously will kill it instantly, giving the tank driver no opportunity to return fire.


    Videos - Just a couple of informative vids I've found highly useful, especially the one about the tracer dart.

    Tracer dart




    Hellfire missiles





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    Nyx
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    Nice guide! I just had a few rounds in a squad with thrasher, ravenhome and... someone else who I can't remember. Best few rounds of squad play ever - we stayed together, revived, healed and re-supplied. It was so epicly fun compared to all the lone-wolfing that seems to go on in BC2.


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    ah so thats how you get the rocket lock,,,, i never figued out how u knew, now i do. also that chopper video is very nice ill have to try someof that out. for the air to air hell fire did he have the tracer on the gunship?

    also i thought the dart haddrop,, could explain why i miss alot with it.

    thanks for the great info once again weetz


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    MiNi_GuNx is offline Youngest, But Best Member
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    Brilliant. Just brilliant, thanks for that great info weets!!!!

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    the dart is alot faster these day so the drop isnt as noticeable unless its over mad distance but before the last patch the dart was uber slow and did have alot of drop due to its speed.

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    DiNozo74 is offline Aisakey - The Terror
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    Quite interesting vidéos ...
    (Heheh, Mr Christmas Tree)

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    i will admit i tried out the dart earlier after wathicng this video and its a definate bonus to know abotu the lock on, rpg all the way


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    this is why i ask people to use the darts as when we are on the level with the heli, any good flyer will be able to hit most of the tanks,

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    every single loadout ive swapped the pistol for the tracer, im always darting them up then saying on ts3 ive traced blah blah go get him boys







    It's not the size of the hammer that counts, but how hard you smash that damn nail!

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    I'm been totally whoring the tracer dart since watching this, particularly on Atamaca Desert because of the plethora of armor and helicopters present. However, I do believe that it is now too easy to shoot down the chopper; once a dart is in place nearly every engineer on your side is locking on for swift destruction! I really doubt that a handful of soldiers with RPGs would be able to take down a hind with such ease


    "On the battlefield, no one has a name"


 

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