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The BFB server - my thoughts

This is a discussion on The BFB server - my thoughts within the Battlefield forums, part of the PC Gaming category; see i said your squad was locked redders agree with a lot said here. i do try to follow orders ...

  1. #21
    crcsnail's Avatar
    crcsnail is offline mcfc steeler
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    see i said your squad was locked redders
    agree with a lot said here. i do try to follow orders and i am a huge revive whore, i admit that.i die a lot of the time tying to revive peeps in front of tanks etc cos i am sir florence nightingsnail. i try to stay with squad at all times ,sometimes though i click on a fellow squad members green arrow only to mysteriously be transported to the home base (does that happen to anyone else)
    i also play on another server, for rush mode mainly . a clan called amg. they also remind me of the old bfb gameplay. they also have a slightly longer spawn time which i think is good . (im sure it is longer ? is it possible to alter spawn times? )
    i am also not a big talker on voice just cos i dont seem to get time to push the button .(why i dont use knife much at all ) but regular bfb ers will know that.
    i also dont like the tubers but i guess loads dont like my m60 . hey its only a game after all

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    Though I grudgingly admit that teamwork has suffered a major blow since 2142, I'm not sure what to blame it on, apart from the game's mechanics and the Times (yes, I used the T word). Bear in mind that 2142 had:

    1) a commander to keep an overall picture. And while it's true that this feature did not always add to the gaming experience, when a BFB'er assumed command, most blokes around started to listen.
    2) a far more rigid system concerning command chains. These changes, a squad of 4 instead of 6 and the ability to spawn on any one of them seem innocent, but it lacks the leadership component that was the secret glue of most squads in 6 (remember when Callemin came into the server, formed a squad, and the other side got INSTANTLY HAMMERED? I do.)
    3) a far less hectic battlefield. Game speed seems to have been cranked up, with your cover blowing up all around you, 3 team members to spawn on, the amount of instant deaths from whatever being higher (I'm actually not entirely sure about that one, but it sure seems so).

    I might have been harsh on people criticising the game's solo-oriented gameplay, so if I lashed out at people losing their temper, I apologize. What I'd lóve, is a few channels in TS3, for when people want to actively squad up. Elect a leader at the beginning of such a squad, and we might be able to at least work on regaining some of the teamwork we've lost. If anyone wants to squad with me (apart from the chopper thing ), give me a poke, I'm pretty curious to see how much we can accomplish if we look at it this way.

  3. #23
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    Gored - i agree, where has the squad team work gone, the VOIP is pants on this so far (echos and no one on it) and its oddly difficult to tell people where to go etc ( the spotting sometimes fails too ) you can't even say thank you?????

    mind you i still believe this is a clever plan, they will release the 2142 mechanic in Battlefield 3 which they are working on, so that will be the big pc team work game, this is the prelude.

  4. #24
    Mr.FinK's Avatar
    Mr.FinK is offline The Gentleman Douche
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    Quote Originally Posted by Varnos View Post
    Though I grudgingly admit that teamwork has suffered a major blow since 2142, I'm not sure what to blame it on, apart from the game's mechanics and the Times (yes, I used the T word). Bear in mind that 2142 had:

    1) a commander to keep an overall picture. And while it's true that this feature did not always add to the gaming experience, when a BFB'er assumed command, most blokes around started to listen.
    2) a far more rigid system concerning command chains. These changes, a squad of 4 instead of 6 and the ability to spawn on any one of them seem innocent, but it lacks the leadership component that was the secret glue of most squads in 6 (remember when Callemin came into the server, formed a squad, and the other side got INSTANTLY HAMMERED? I do.)
    3) a far less hectic battlefield. Game speed seems to have been cranked up, with your cover blowing up all around you, 3 team members to spawn on, the amount of instant deaths from whatever being higher (I'm actually not entirely sure about that one, but it sure seems so).

    I might have been harsh on people criticising the game's solo-oriented gameplay, so if I lashed out at people losing their temper, I apologize. What I'd lóve, is a few channels in TS3, for when people want to actively squad up. Elect a leader at the beginning of such a squad, and we might be able to at least work on regaining some of the teamwork we've lost. If anyone wants to squad with me (apart from the chopper thing ), give me a poke, I'm pretty curious to see how much we can accomplish if we look at it this way.
    This. Essentially, the game just doesn't require the same level of co-ordination as the previous era of Battlefields. Back then, if you wanted to get anywhere near the action and stay there long enough to make an impact on it you HAD to stick with your squad leader and work together. Another thing to bear in mind that there are fewer classes now too, and they're all perfectly capable of taking care of themselves with regenerating health and a plethora of weapons and kit to choose from. Back in 2142 if you didn't have a well balanced squad you were buggered, nowadays when I'm on a pub server I just roam around as Assault kicking ass and taking names all on my onesie.

  5. #25
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    I find the general flow has gone. From it being ammo/medic kit requests, I've quite often seen people asking me to give them ammo, as I just can't tell when you need it. I also find working in a team lacks support from a squad leader, and when you want to say what you want/need through 'Q'
    I still think there is some squad play though, and maybe not to the level as on 2142, but I've played some good matches squading up with a few BFB members.
    Last edited by Sinnyowns; 13th April 2010 at 07:47.

  6. #26
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    time for the new guy to get his tuppence worth here methinks....

    Squad play is lacking quite seriously in BC2, i dont know why this is but i have found that there are no orders issued by anyone to attack/defend a certain flag. From the majority of games i have played, it just seems to be "lets cap this flag, run to the next, lather, rinse repeat". Now i have not played clan before but instead played five years of tournament instead where you would be assigned a flag for your squad to attack/defend throughout the whole game. I am not saying this is how we should be playing the game now but it seems more regimented than the we games seem to be played at the moment.

    I feel embarrassed when we have a full server with mostly BFB members on one team and we get raped by the other side filled with pubbies. How does this happen when we have all the advantages... experienced players, teamspeak, and the ever skilled (hacking) Weets and thrasher!

    Solutions??? difficult to pinpoint them but maybe one is to add some squad channels to teamspeak, label them as Alpha through Hotel and let the guys squad up and get into the right channel so communication is improved and players on the other team cannot hear what you are doing or where you are going

    i am certainly not going to sit and bitch about kit loadouts, noob tubes, nade launchers, M60 power etc as it will do absolutely no good other than to wind others up (although in game i am probably the most vocal about getting tubed to death, for which i apologise) but as these kits are here to stay we need to work around the problems with the game and show that it doesnt matter what class you choose, there is work to be done

    or just ban the opinionated new guy and carry on as before!
    Last edited by Ripple; 13th April 2010 at 09:23.
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  7. #27
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    LG, I have had the same experience and have to agree with you. I am new to the game and as such not particularly good at it but I generally leave the server within a couple of rounds for the exact reason you stated. Its even more frustrating than nade spamming from 2142. Perhaps there is a setting that when the person shoots you with a bazooka at a range of 2 meters, that a little self damage would occur as it would in a halfway realistic situation?


 

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