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The BFB server - my thoughts

This is a discussion on The BFB server - my thoughts within the Battlefield forums, part of the PC Gaming category; Hello right orginally i thought the reason i used to die more on the BFB server than any other was ...

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    The BFB server - my thoughts

    Hello

    right orginally i thought the reason i used to die more on the BFB server than any other was the class of player on the BFB server, you all have normally good tactics.

    but today i noticed why, i have never seen a server so full of explosions, all thats used are rockets, nades and nade launchers, the whole maps is just boom boom boom lol

    now this isn't a complaint as i know its in the game and why not use them if you can kill more people. its just strange as i am sure it wasn't this bad before, literally everything just blows up.

    maybe its because i refuse to use nade launchers and rockets on soldiers now ( maybe i should go back ) wondering if anyone else has noticed this?

    oh p.s love the team speak!

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    Georgie, I totally agree. However the reason people use noobtubes and rocker lunchers is because it's much much easier to kill someone using explosions that wasting the entire clip, and I mean the entire clip to kill someone. It annoys me as hell and instead of having k/d ratio of 1/50, I prefer to die these 50 times and have at least 5 kills when using noobtube.

    You can't do anything with this. You can't forbid to use any explosives on the server, can you? The only thing you can do is just to get used to it.

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    Hey LG, you do have a point in that some people réally like the exploding weapons, though it's more a symptom of the game, not the server. But! There's a lot of people playing without using unwholesome amounts of 40mm grenades. I know it might sound a bit strange from the guy who keeps on ranting on about how Itchy overuses that weapon, but all in all, I'd say:

    -There isn't a specific relationship between BFB members and non BFB'ers + tubing,
    -There is a slightly elevated amount of explosions going on in our server, but nothing extraordinary.

    There's a couple of things that influence one's judgement when keeping track of these deaths though:

    -Annoyance is a great bloating factor. Personally, I checked how much of my deaths ended up being by tubes, but its really not that far from the statistics shown in my other thread ("itchy's not trying"), showing general usage statistics of the game's weapons. We tend to magnify these irksome deaths to the point where we start thinking they're omnipresent though, because we make a point of noting every death (as opposed to "random assault rifle death #3021).
    -Conquest ís a game mode where tubes work far, far better than in conquest, I've noticed. The armed M-Com stations being an exception, the battlefield seems a lot less crowded and tubes are just less interesting weapons than, say, a sniper rifle, tank or shotgun.

    Just my observations, though. I'm sure other people will disagree with me

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    Dragonfury52 is offline Support Gunner
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    Carl Gustav is in line for a nerf last I heard, along with the M60 and hopefully the GL. Dont know when, though

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    I started as a medic, didn't get on very well with getting blown up all the time, soon moved to noobtubes and a ammo pack. Though now I've unlocked my favourite ingame gun (AN94), I use it more than the 40mm.

    The one advantage of explosives, is to take people out of buildings.

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    Quote Originally Posted by Sinnyowns View Post
    Though now I've unlocked my favourite ingame gun (AN94), I use it more than the 40mm.
    That gun kicks ass, it's my favourite assault weapon by far. The only time that the noob tube irritates me is when I'm killed with it at close range, it's the lack of skill which irks me. Making a long range 40mml kill is an entirely different technique, and does require a little skill. Don't get me started on that Carl Gustav though, I can't believe it's accuracy over extremely long ranges. Very irritating.

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    Aye i understand nothing can be done ( mind you seen other servers start to state over use of nades will cause kicks ) and i know its part of the game, but i am guessing more people have worked this out on BFB server as honestly is so hectic ( it used to be because you guys move quickly and know the game ).

    i was just seeing if it was just me who noticed this, like i say i am not complaining as its part of the game, i will just have to change my tactics on the server ( yes i shall don a tenis racket - fear me )

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    Quote Originally Posted by Varnos View Post
    Hey LG, you do have a point in that some people réally like the exploding weapons, though it's more a symptom of the game, not the server. But! There's a lot of people playing without using unwholesome amounts of 40mm grenades. I know it might sound a bit strange from the guy who keeps on ranting on about how Itchy overuses that weapon, but all in all, I'd say:

    -There isn't a specific relationship between BFB members and non BFB'ers + tubing,
    -There is a slightly elevated amount of explosions going on in our server, but nothing extraordinary.

    There's a couple of things that influence one's judgement when keeping track of these deaths though:

    -Annoyance is a great bloating factor. Personally, I checked how much of my deaths ended up being by tubes, but its really not that far from the statistics shown in my other thread ("itchy's not trying"), showing general usage statistics of the game's weapons. We tend to magnify these irksome deaths to the point where we start thinking they're omnipresent though, because we make a point of noting every death (as opposed to "random assault rifle death #3021).
    -Conquest ís a game mode where tubes work far, far better than in conquest, I've noticed. The armed M-Com stations being an exception, the battlefield seems a lot less crowded and tubes are just less interesting weapons than, say, a sniper rifle, tank or shotgun.

    Just my observations, though. I'm sure other people will disagree with me
    I dont know, but in 2142, BFB was famous for nade spam, but so were many other people....it is the game and its mechanics. Varnos I agree with you 100%. I play a medic and use the personal armor, i do not die as much that way, i get gustov'd a few time, naded a few times, sniped a few times, but the damn tanks are my downfall, they seem to kill me more then anything


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    Part of the problem as I see it is that the majority of the first wave of assault rifles seem weak, taking a fully clip to take down one person, this seems to encourage assault players to use the 40mm as their primary and use the rife to mop up.
    The engineer on the other hand can be a power house at close range with the smg's and whore the hell out of the CG on tanks and infantry, if they balanced out the assault rifles and set the GL's reload time to near the same as the launchers, while forcing the engineer to make a choice between an anti infantry CG or anti armour/building launcher you'd see far less explosive whoring.

    Also set a minimum arming distance on the gl and launchers!!

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    I think its definately certain maps that have it worse than others, is the snow one. but then again i do quite well on that map there are alot of explosions but as i can see it they have calmed down alot. Maybe as peerople are getting the more poewerfull weapons and dont need to tube.

    Im absolutly ****e with the tube on this in open ground i cant kill any one but in the buildings i do get more kills. rocket launchers are also like that, im not 2 bad with them long/close range.

    Ive been on a few servers and its not just ours that can get a it boom boom or that wierd thump ---- boom noise. Some days we have sniper fest, others tubes.i dont know but camping with a medic pac seeems to keep me alive even from the collapsing buildings.. no joke


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