Hello
yes a new version of 3DMark - coming Q3
http://www.youtube.com/watch?v=857mTvF6EnM&feature=player_embedded
Deep Sea is a demonstration of DirectX 11 technologies created using an early development build of the 3DMark 11 engine. The Deep Sea build of 3DMark11 does not represent the final scope of the benchmark and does not produce a 3DMark score. There are no plans to release the Deep Sea tech demo to the public. The Deep Sea video trailer was rendered by the 3DMark 11 engine using readily available DirectX 11 hardware, captured at high resolution and then compressed into video formats suitable for the Internet. The trailer features submersibles exploring the sea floor. Volumetric lighting illuminates the seabed with tessellation used to add rich detail to the rock, coral and manmade structures. Post processing is used to create depth of field and other lens effects. The music is an original composition.
Key features of the Deep Sea scene will be the usual DX11 gimmicks:
Tesselation
Depth of field
Volumetric Lighting
DirectCompute
Multi-threading







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